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I'm not sure if anyone has posted this before, but being the massive geek that I am, I wanted to share it because I have fun with it. http://www.wizards.com/default.asp?x=dnd/dnd/20001222b
It determines where you (or your character) stands on the Dungeons and Dragons "alignment" scale.
Results include one axis for morality: Good, Neutral or Evil.
And one for relating more to social order: Lawful, Neutral or Chaotic.
I just took it and scored "Chaotic Good" which is my usual result.
Based on your answers to the quiz, your character’s most likely alignment is Chaotic Good.
Chaotic Good
A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.
--excerpted from the Player’s Handbook, Chapter 6
It determines where you (or your character) stands on the Dungeons and Dragons "alignment" scale.
Results include one axis for morality: Good, Neutral or Evil.
And one for relating more to social order: Lawful, Neutral or Chaotic.
I just took it and scored "Chaotic Good" which is my usual result.
Based on your answers to the quiz, your character’s most likely alignment is Chaotic Good.
Chaotic Good
A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.
--excerpted from the Player’s Handbook, Chapter 6
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