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The Legend of Zelda: Breath of the Wild

Shadow Wolf

Certified People sTabber & Business Owner
Nayru's Love, there's ALREADY talk about where this new game will fit on the Timeline?? :facepalm:
According to Hyrule Historia (if you don't have it/haven't read it) there are three separate time lines.
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Riverwolf

Amateur Rambler / Proud Ergi
Premium Member
All fair points. I don't have a 3DS (weep for me!) so I have not played the remakes of Ocarina and Majora's Mask. That also means I STILL have not played Link between Worlds!

The weeping for thy loss: :cry:

Link Between Worlds is FANTASTIC. And I don't recall being more skeptical of a Zelda game when I was hearing about it, since the item-rental mechanic sounded just dumb to me. But it turns out that it removes total dependence on certain items to get through certain dungeons, and thus opens the game up so much more for exploration. Plus the game is just fun. :D

According to Hyrule Historia (if you don't have it/haven't read it) there are three separate time lines.

I know, I heard about that when the book was released, and have since bought a copy for myself.

To me, it's just another timeline theory.

...Wind Waker is my least favorite Zelda out of them all.

BURN THE HERETIC!!! :imp:
 

von bek

Well-Known Member
Wish I could hang out and chat all day about this new Zelda. Unfortunately, I have to get ready for work. Maybe I will run into a moblin on my way there!

LEGEND OF ZELDA: BREATH OF THE WILD HYPE TRAIN BEGINS HERE!!!!
GET ON BOARD!!!
 

Shadow Wolf

Certified People sTabber & Business Owner
Yeah, novelties and gimmicks in general soured me toward Nintendo. All that crap started on the Gamecube. I couldn't get into Super Mario Sunshine at all, and Wind Waker is my least favorite Zelda out of them all. Twilight Princess felt too linear for me. I know that most of the Zeldas kinda are, but the earlier ones at least created the illusion of being an open world.
Gamecube I think will mark the beginning of the end for Nintendo. They made a monumental **** up by going with MD instead of DVD like XBox and PS2, resulting in probably the worst video game library for any Nintendo console. The Wii just suffered horribly from the motion control gimmick, and while that may appeal to the "Harry Potter" generation, to the "Mortal Kombat" generation it's just a horrible thing to wave around a wand instead to use controls.
 

Father Heathen

Veteran Member
Gamecube I think will mark the beginning of the end for Nintendo. They made a monumental **** up by going with MD instead of DVD like XBox and PS2, resulting in probably the worst video game library for any Nintendo console. The Wii just suffered horribly from the motion control gimmick, and while that may appeal to the "Harry Potter" generation, to the "Mortal Kombat" generation it's just a horrible thing to wave around a wand instead to use controls.

The wiimode was interesting, but it shouldn't have been the primary means of play.
 

Shadow Wolf

Certified People sTabber & Business Owner
BURN THE HERETIC!!! :imp:
I didn't really care for Wind Waker either. To me, Zelda has always leaned towards being a bit dark (especially with A Link to the Past, Ocarina of Time, Majora's Mask, and later on Twilight Princess), and Wind Waker just seemed too bright and sunny.
 

Shadow Wolf

Certified People sTabber & Business Owner
The wiimode was interesting, but it shouldn't have been the primary means of play.
I've never liked. I had a 220 bowling average (before my gear turned up missing), yet on the Wii bowling I struggled just to keep the ball out of the gutter. I'm not a great darts player, but I had to figure out just how to get the dart to the board with the Wii.
Perhaps it's not actually the motion control, but rather a poorly executed motion control.
 

Riverwolf

Amateur Rambler / Proud Ergi
Premium Member
Hey, now. I didn't say that I disliked it. I like all of the Zeldas (haven't played Skyward Sword, or your favorites, the CDI titles).

Why, what's this "CDI" you speak of? I say, I don't believe I've ever heard of such a console, or of any set of three substandard Zelda games for it. ( ;) )

I didn't really care for Wind Waker either. To me, Zelda has always leaned towards being a bit dark (especially with A Link to the Past, Ocarina of Time, Majora's Mask, and later on Twilight Princess), and Wind Waker just seemed too bright and sunny.

BURN THE OTHER HERETIC!!!

Joking aside, that's actually one of the reasons I loved it. It felt refreshing. I like dark stuff well enough, but I also like light stuff. If anything, I kinda felt like Twilight Princess was a bit too dark (though still a fantastic game), and not in a terribly thought-provoking way like Majora, at least for me.

And Wind Waker did have some dark elements, albeit dark in a Lavender Town sort of way.

It sort of felt to me like a world that was happy and prosperous, with a dark and dismal past people are perfectly content forgetting about and moving on from, trying to come back to ruin everything.

Still, I actually can understand. I remember when the game was first announced, people HATED it simply because the art style didn't match the Gamecube tech demo from a few years prior. Even looking past that, the tone is pretty childlike, and the sailing can get pretty repetitive. I love these aspects, but can understand how others may not.

Whaaat? Is this official, or fan theories?

It's a "fan" theory. The "fan" in question being Nintendo. :D
 

Riverwolf

Amateur Rambler / Proud Ergi
Premium Member
Huh, I never knew that they had some sort of convoluted, splintered timeline thing going on.

I just stopped thinking about it a long time ago. It's quite clearly not a priority for Nintendo, and never was.

...but where do Wand of Gamelon, Faces of Evil, and Zelda's Adventure fall upon the time lines?

Hey, I know the Zelda games are fantasy and all, but let's try to not make up Zelda games that OBVIOUSLY don't exist and never happened, mmkay?
 

von bek

Well-Known Member
Joking aside, that's actually one of the reasons I loved it. It felt refreshing. I like dark stuff well enough, but I also like light stuff. If anything, I kinda felt like Twilight Princess was a bit too dark (though still a fantastic game), and not in a terribly thought-provoking way like Majora, at least for me.

And Wind Waker did have some dark elements, albeit dark in a Lavender Town sort of way.

It sort of felt to me like a world that was happy and prosperous, with a dark and dismal past people are perfectly content forgetting about and moving on from, trying to come back to ruin everything.

Still, I actually can understand. I remember when the game was first announced, people HATED it simply because the art style didn't match the Gamecube tech demo from a few years prior. Even looking past that, the tone is pretty childlike, and the sailing can get pretty repetitive. I love these aspects, but can understand how others may not.

I agree with you. The sailing and the art style are precisely two of the three reasons why Wind Waker is not only my favorite Zelda, but my favorite game period. The third reason is the control, which is perfect. Wind Waker is a game where I only die for good reasons, never because I was fighting with the controller. The way you can spin and roll around your enemies and strike them in the back, so much fun! I think the control is perfect on the game.
 

von bek

Well-Known Member
In regards to the timeline, Ocarina of Time does obviously create two timelines, so I am glad Nintendo has embraced the idea and made it canon.
 

Shadow Wolf

Certified People sTabber & Business Owner
Whaaat? Is this official, or fan theories?
It is officially from Nintendo, but it comes with an odd disclaimer pretty much saying that's what they have so far and it's subject to change, though I don't see the Hero of Time lines ever changing. It's from the book Hyrule Hystoria, which is a must for every fan of the series.
 

Riverwolf

Amateur Rambler / Proud Ergi
Premium Member
I agree with you. The sailing and the art style are precisely two of the three reasons why Wind Waker is not only my favorite Zelda, but my favorite game period. The third reason is the control, which is perfect. Wind Waker is a game where I only die for good reasons, never because I was fighting with the controller. The way you can spin and roll around your enemies and strike them in the back, so much fun! I think the control is perfect on the game.

Plus, the more irreverent atmosphere makes it the only game in the franchise that, IMO, feels immersive. I feel like I'm playing actual people in an actual world, rather than an interactive legend or something.

Oh, and don't forget.

In.
The.
FACE!
XD

In regards to the timeline, Ocarina of Time does obviously create two timelines, so I am glad Nintendo has embraced the idea and made it canon.

I kind of consider it canon in the same way that Miyamoto once said, back when Ocarina was still new, "Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It's not very clear where Link's Awakening fits in. It could be any time after Ocarina of Time." And that that was "canon" even though all the official stuff (manual, etc.) from Link to the Past suggested that it took place before the first two Zelda games.

I still pretty much stick with my own ideas of where the games fit in the overall mythic histories of Hyrule. At this point, I don't just go with split timelines, but also multiple dimensions. I mean, every single one, even the ones that are supposed to take place at the "beginning of the timeline" already speak of legends and have prophecies of the elements of those legends coming back. At some point there gonna run out of places to start. XD

I mean, every Princess in the games has been named Zelda. Does that mean we STILL haven't gone as far back as the backstory to Adventure of Link?
 

von bek

Well-Known Member
Plus, the more irreverent atmosphere makes it the only game in the franchise that, IMO, feels immersive. I feel like I'm playing actual people in an actual world, rather than an interactive legend or something.

Oh, and don't forget.

In.
The.
FACE!
XD

:D

Yeah, the overworld in Wind Waker is amazing. It truly feels mysterious when you sail up to some eerie island, creeping around the shoreline. For instance, the first time I sailed up to the island that contains the Wind Temple, where on the beach is an opening into a cave where a swift gale rushes out of, making it impossible to walk into. Impossible that is, until you get the iron boots!

Wind Waker also does a great job of not abandoning items as you progress through the game. Some Zelda games, (looking at you Twilight Princess!) will give you cool items that you virtually never use outside of the dungeon you get it in. In Wind Waker, I constantly shift the items I carry to add variety to battles. I love running around with my rope and hook, spinning it around and using it to bop enemies on their heads! :)


I kind of consider it canon in the same way that Miyamoto once said, back when Ocarina was still new, "Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It's not very clear where Link's Awakening fits in. It could be any time after Ocarina of Time." And that that was "canon" even though all the official stuff (manual, etc.) from Link to the Past suggested that it took place before the first two Zelda games.

I still pretty much stick with my own ideas of where the games fit in the overall mythic histories of Hyrule. At this point, I don't just go with split timelines, but also multiple dimensions. I mean, every single one, even the ones that are supposed to take place at the "beginning of the timeline" already speak of legends and have prophecies of the elements of those legends coming back. At some point there gonna run out of places to start. XD

I mean, every Princess in the games has been named Zelda. Does that mean we STILL haven't gone as far back as the backstory to Adventure of Link?

Well, at the end of Ocarina of Time, Zelda sends Link back in time so he can still have his childhood. This obviously creates a split, as we have the timeline where Ganon ruled Hyrule for seven years and he killed the old sages. (This is why Link has to awaken new ones as an adult.) That world is not erased when it Link goes back. But, when Link goes back, he warns Zelda and together they get the king of Hyrule to take the danger seriously. As a result, Ganon is defeated in battle and executed before he grabs the Triforce and rules for seven years. (We see this trial and execution of Ganon in a cutscene during Twilight Princess.)

Also of interest, the Ganon of Wind Waker has a slightly different personality from the Ganon of Twilight Princess. That is another discussion that I could spend paragraphs on. What I do want to say now is that the Ganon of Wind Waker is reflective and tragic. This Ganon ruled Hyrule for seven years (in Ocarina of Time), had it all, and then lost it. He is self-reflective and even capable of mercy. If you remember, Ganon tells Link at the end that he has no interest in killing him, he only wants the Triforce of Courage from him so that he can raise Hyrule from the ocean depths and make the world right again. His biggest flaw is that he is unable to accept the impermanence of things. In contrast, the Ganon of Twilight Princess was sentenced and stopped before he could ever rule. He is flush with power and rages into the abyss, eventually appearing before Zant as his god, inciting him to spread twilight, a twilight that Ganon plans to turn into true darkness. This Ganon is violent, angry, without mercy. He lacks the humbling experience of having achieved his dream and STILL losing it.
 

von bek

Well-Known Member
Wow, watching more video online of people playing Breath of the Wild. There is a sound gage in the lower corner of the screen. You are able to sneak up on enemies if you are careful. Just saw the person playing using their bow to shoot a beehive that is near a camp of bokoblins. The bees rushed out, chasing away the bokoblins! I am gonna love this game...
 

von bek

Well-Known Member
You can use the wolf Link amiibo in Breath of the Wild! Using it will bring the wolf into the game where he will accompany you as you travel around! Very cool idea. They are saying that there is no companion character in the game normally, like Navi or the King of Red Lions. If you want a companion, use the wolf amiibo.
 
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