Plus, the more irreverent atmosphere makes it the only game in the franchise that, IMO, feels immersive. I feel like I'm playing actual people in an actual world, rather than an interactive legend or something.
Oh, and don't forget.
In.
The.
FACE!
XD
Yeah, the overworld in Wind Waker is amazing. It truly feels mysterious when you sail up to some eerie island, creeping around the shoreline. For instance, the first time I sailed up to the island that contains the Wind Temple, where on the beach is an opening into a cave where a swift gale rushes out of, making it impossible to walk into. Impossible that is, until you get the iron boots!
Wind Waker also does a great job of not abandoning items as you progress through the game. Some Zelda games, (looking at you Twilight Princess!) will give you cool items that you virtually never use outside of the dungeon you get it in. In Wind Waker, I constantly shift the items I carry to add variety to battles. I love running around with my rope and hook, spinning it around and using it to bop enemies on their heads!
I kind of consider it canon in the same way that Miyamoto once said, back when Ocarina was still new, "Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past. It's not very clear where Link's Awakening fits in. It could be any time after Ocarina of Time." And that that was "canon" even though all the official stuff (manual, etc.) from Link to the Past suggested that it took place before the first two Zelda games.
I still pretty much stick with my own ideas of where the games fit in the overall mythic histories of Hyrule. At this point, I don't just go with split timelines, but also multiple dimensions. I mean, every single one, even the ones that are supposed to take place at the "beginning of the timeline" already speak of legends and have prophecies of the elements of those legends coming back. At some point there gonna run out of places to start. XD
I mean, every Princess in the games has been named Zelda. Does that mean we STILL haven't gone as far back as the backstory to Adventure of Link?
Well, at the end of Ocarina of Time, Zelda sends Link back in time so he can still have his childhood. This obviously creates a split, as we have the timeline where Ganon ruled Hyrule for seven years and he killed the old sages. (This is why Link has to awaken new ones as an adult.) That world is not erased when it Link goes back. But, when Link goes back, he warns Zelda and together they get the king of Hyrule to take the danger seriously. As a result, Ganon is defeated in battle and executed before he grabs the Triforce and rules for seven years. (We see this trial and execution of Ganon in a cutscene during Twilight Princess.)
Also of interest, the Ganon of Wind Waker has a slightly different personality from the Ganon of Twilight Princess. That is another discussion that I could spend paragraphs on. What I do want to say now is that the Ganon of Wind Waker is reflective and tragic. This Ganon ruled Hyrule for seven years (in Ocarina of Time), had it all, and then lost it. He is self-reflective and even capable of mercy. If you remember, Ganon tells Link at the end that he has no interest in killing him, he only wants the Triforce of Courage from him so that he can raise Hyrule from the ocean depths and make the world right again. His biggest flaw is that he is unable to accept the impermanence of things. In contrast, the Ganon of Twilight Princess was sentenced and stopped before he could ever rule. He is flush with power and rages into the abyss, eventually appearing before Zant as his god, inciting him to spread twilight, a twilight that Ganon plans to turn into true darkness. This Ganon is violent, angry, without mercy. He lacks the humbling experience of having achieved his dream and STILL losing it.