The Kilted Heathen
Crow FreyjasmaðR
In Heathenry, there are multiple aspects to one's "soul".
Hugr and Munr: Often taken as "thought and memory," it is also interpreted as one's instinct and desire, or the Left Brain (hugr) and Right Brain (munr). If one has a particularly strong hugr, it might even act out that person's unconscious desires. Two peoples' hugr might also be turned towards or away from each other, leading to attraction and disgust. Hugr is also that which passes knowledge from the ages (instinct) to the individual consciousness (munr). Hugr is what informs us to fear the dark (for example,) munr is what drives us to investigate why.
Aldr: This is one's "life-age", or the number of years that are given to us by the norns. This can be shortened or taken away by dishonorable deeds, or even through the actions of others (being murdered).
Fjör: Our life itself, encompassing both unconscious and conscious aspects.
Önd: Our "life-breath"; the general word meaning "soul". This is our individuality and awareness - what makes us us - and is what was given to us by Odin at creation. This aspect of our being can be reborn, and carries elements of our personal being (a close parallel to reincarnation).
Módr: A state of intensity in which one brings forth all of one's innate power; when we become the "Most Us" possible, rather than hiding or diminishing elements of our being for a given situation.
Hamingja: One's store of "luck", which can be lent to us from other people, and is made greater by deeds of honor (and lessened by dishonor). A person with a great store of hamingja would be quite charismatic, for example, and have many things in their life go right for them. (In modern terms, it's what Western people refer to as "Karma" in that good deeds beget good results.)
Máttr (might) and Meginn (main): This is a state of blending one's "soul-strength" with one's "physical-strength". While encountered together, máttr is one's physical prowess, while one's meginn is their spiritual strength.
Ørlög: This is the "ur-law", and the root of all being. To be without ørlög is to not exist in any meaningful way. This is what makes us - at our core - human, rather than a wolf; our ørlög is different from that of canines.
Hamr: This is our spiritual body, or the "us" that exists below our physical skin. Not necessarily the form of a human, this is how we view ourselves when we dream; the more clearly one can view themselves in such a state, the more aware of one's hamr they are.
Warding Wights: These are spiritual guardians and guides (also known as fylgja) that defend us from ill-fate, spiritual attack, and other unforseen dangers.
Kin-Fetch: An ancestral guardian, typically a female spirit. These are akin to bean sidhe, and are tied to a family line, rather than a particular person.
(sourced from Our Troth: Volume II - Living the Troth)
Hugr and Munr: Often taken as "thought and memory," it is also interpreted as one's instinct and desire, or the Left Brain (hugr) and Right Brain (munr). If one has a particularly strong hugr, it might even act out that person's unconscious desires. Two peoples' hugr might also be turned towards or away from each other, leading to attraction and disgust. Hugr is also that which passes knowledge from the ages (instinct) to the individual consciousness (munr). Hugr is what informs us to fear the dark (for example,) munr is what drives us to investigate why.
Aldr: This is one's "life-age", or the number of years that are given to us by the norns. This can be shortened or taken away by dishonorable deeds, or even through the actions of others (being murdered).
Fjör: Our life itself, encompassing both unconscious and conscious aspects.
Önd: Our "life-breath"; the general word meaning "soul". This is our individuality and awareness - what makes us us - and is what was given to us by Odin at creation. This aspect of our being can be reborn, and carries elements of our personal being (a close parallel to reincarnation).
Módr: A state of intensity in which one brings forth all of one's innate power; when we become the "Most Us" possible, rather than hiding or diminishing elements of our being for a given situation.
Hamingja: One's store of "luck", which can be lent to us from other people, and is made greater by deeds of honor (and lessened by dishonor). A person with a great store of hamingja would be quite charismatic, for example, and have many things in their life go right for them. (In modern terms, it's what Western people refer to as "Karma" in that good deeds beget good results.)
Máttr (might) and Meginn (main): This is a state of blending one's "soul-strength" with one's "physical-strength". While encountered together, máttr is one's physical prowess, while one's meginn is their spiritual strength.
Ørlög: This is the "ur-law", and the root of all being. To be without ørlög is to not exist in any meaningful way. This is what makes us - at our core - human, rather than a wolf; our ørlög is different from that of canines.
Hamr: This is our spiritual body, or the "us" that exists below our physical skin. Not necessarily the form of a human, this is how we view ourselves when we dream; the more clearly one can view themselves in such a state, the more aware of one's hamr they are.
Warding Wights: These are spiritual guardians and guides (also known as fylgja) that defend us from ill-fate, spiritual attack, and other unforseen dangers.
Kin-Fetch: An ancestral guardian, typically a female spirit. These are akin to bean sidhe, and are tied to a family line, rather than a particular person.
(sourced from Our Troth: Volume II - Living the Troth)