People often confuse graphics with aesthetics.
Graphics are limited by technology; bad graphics are only bad if they're not up to the industry's technological standards, and it's only a problem if a designer is trying to engage players via spectacle.
Aesthetics are how appealing something is to the eye, and while it is subjective, there are some general rules to follow. These rules are in place regardless of technology.
The games I'm going to make are limited in their graphical scope, simply because of my own limitations as a computer artist(3D modeling confuses me). To compensate, I have to be VERY careful in how my games look aesthetically.
Graphics are limited by technology; bad graphics are only bad if they're not up to the industry's technological standards, and it's only a problem if a designer is trying to engage players via spectacle.
Aesthetics are how appealing something is to the eye, and while it is subjective, there are some general rules to follow. These rules are in place regardless of technology.
The games I'm going to make are limited in their graphical scope, simply because of my own limitations as a computer artist(3D modeling confuses me). To compensate, I have to be VERY careful in how my games look aesthetically.