charlie sc
Well-Known Member
I see your misunderstanding of bots. These bots or AI opponents do not have feelings, motives and desires. They have algorithms for certain scenarios but they do not want to survive like we do. They do not know desires or have feelings. I play Crusader Kings 2 and it's a grand strategy game where the AI has all sorts of traits, personalities, boons, items and gain them over time. Some of them are in religions and some convert. They all die from old age and so on and so on. However, these traits are arbitrarily used and decided upon. The only anthropomorphism going on is on your part and mine when I suspend disbelief to enjoy the game. In CK2, in order to make an alliance you need to get their like of you to 50+ and so on. Everything is based on numbers. All these numbers are completely arbitrary and people will make tons of mods to improve the AI to make it much more realistic or difficult. Everything is predictable in CK2 after a while. If you don't believe me, try talk to any so-called AI out there on the web or wherever. I heard this is good Eviebot at www.eviebot.com. It's says, "Note that the Evie and Cleverbot chatbots learn from people, so things said may seem inappropriate.". I tried it out and it's like talking to a brick wall. Do you think this bot has feelings, desires and motivations? Show me one AI or bot you can have an okish conversation with.Deciding to keep or quit my job requires that I at least consider my motivations. But character, feelings, motivations and desires can be programmed or learned. All the different leaders in Civilization VI have their own sets of character, feelings, motives, and desires. The act on these just as we do.
Perhaps, I'll be eager to see how well Deepmind does without any handicaps placed on other players. Let's wait and seeAs I said earlier, You sound like the author of this article from 45 tears ago...(who concluded that no computer program would ever beat the best humans).
Humans are still better than AI at StarCraft—for now
Song, 29, said the bots approached the game differently from the way humans do. “We professional gamers initiate combat only when we stand a chance of victory with our army and unit-control skills,” he said in a post-competition interview with MIT Technology Review. In contrast, the bots tried to keep their units alive without making any bold decisions.
Wow! Military simulation war games have been around for many years. In my experience, none initiate combat when they don't stand a chance of achieving a favorable outcome. If the Bot programmers made such a mistake, that should be easily correctable.
Same link
Kim Kyung-joong, the Sejong University computer engineering professor who organized the competition, said the bots were constrained, in part, by the lack of widely available training data related to StarCraft.
That will change soon. In August, DeepMind and the games company Blizzard Entertainment released a long-awaited set of AI development tools compatible with StarCraft II, the version of the game that is most popular among professional players.
Other experts now predict that bots will be able to vanquish professional StarCraft players once they are trained properly. “When AI bots are equipped with [high-level] decision-making systems like AlphaGo, humans will never be able to win,” says Jung Han-min, a computer science and engineering professor at the University of Science and Technology in Korea.
So it's no different from a person learning by observing, studying and practising. Isn't that exactly what Song Byung-gu did?
ETA: Emphases in the above quotes are mine.
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