PoetPhilosopher
Veteran Member
I understand the attraction to go into things that you find interesting and look at them into more depth. Curiosity and the drive to know more and widen ones horizons is a truly great thing.
I was saying more from a career development perspective. There aren't many people around with a good head for both art and hard programming skills...the marriage of the arts with the machine. I do not know at what stage of career you are in...but felt having formal degrees in both could really get you enormous traction.
There's actually a field that's a marriage of the two. I dabble in it now without a degree. It's something that some call Graphics Programming, and it's where you focus on shaders, lighting, etc.
(I've heard that in some cases, people are even called upon to write small 3D models in code form when necessary, but it's not something I often do)
Anyway, I've done freelance in this field. Usually what I try to do is try to make a shader more efficient without reducing quality, which can sometimes lead to a pretty large increase in frames per second in real-time applications. I feel one of my best results was a time when I took a 3D project, and optimized the shader and geometry of a billboard in the project, and it increased frames per second from about 55 fps to 120.
Usually, a good savings is more like optimizing a whole scene, and only getting a 25-30 fps boost, though.