Trey of Diamonds
Well-Known Member
Here's mine.
The Game of Mexican
Mexican is a drinking game played with dice. It is normally played with Tequila, Mescal or Mexican Beer, hence the name, Mexican. Two six sided dice and a cup that can not be seen through are needed to play. The object is to roll a higher score than the player before you. Players sit around a table and start the game going clockwise. When rolling the dice it is important not to let the other players see your roll by hiding it under the cup, as you are allowed to lie about the outcome. It is then up to the next player to decide if they believe you or not. If the next player believes you he rolls with out looking at the dice and has to beat your score. Scoring is done by creating a two digit number using the highest dice first, thus a 5 and a 4 become a 54. (Important Note: a number can beat itself, so, a 54 can beat a 54.) Doubles are different and can only be beat by the same double or a higher double. When a player does not believe the roller has the roll they claim, the player has the opportunity to challenge. A player challenges by lifting the cup and exposing the dice to the table. If the roller is lying the roller drinks, if the roller is telling the truth the challenger drinks. Once the challenge has been made and the dice have been seen the game continues where it left off with an open table. (Important Note: open table means no score to be beat.) No one is ever skipped in this game. The challenger rolls whether he had to drink or not.
If this sounds like a simple game, well, it is. There are, however, a couple of twists. The first is a set of special numbers. They are the three lowest numbers possible to be rolled. They are 21, 31, and 32.
When a player rolls a 21 they should, slyly, place their finger on the table. The last person to notice and also place their finger on the table will have to drink. This person is then allowed to challenge the roller, but only after they have had their drink. The roll reverts back to the next person in line after the challenge is over. (Important Note: it is not allowed to anticipate the finger. Anyone who jumps the gun and places their finger on the table before the roller has to drink.)
When a player rolls a 31 they expose the dice and everyone must drink. This is the only number that can not be lied about because it must be shown before everyone drinks.
When a player rolls a 32 they should send the dice back in the reverse order and the player who rolled before must beat their own roll. The player can challenge a 32 and if the roller is lying they drink but the order of play is still reversed with an open table.
One last Important Note. It is not allowed to pick the dice up off the table as someone may see what they are. The next roller must slide the dice off the table with the cup into their hand. More skilled players can sling the dice and cup off the table catching the dice with cup and slamming them down on the table. It is suggested that players practice this a bit before play because of one last rule. If a player drops one die on the floor they must drink once, two dice - two drinks, two dice and the cup - three drinks. If the player hits the floor they must sit out two rounds.
Special Numbers
21 - Finger on the Table
31 - Social Drink
32 - Reverse Order
The Game of Mexican
Mexican is a drinking game played with dice. It is normally played with Tequila, Mescal or Mexican Beer, hence the name, Mexican. Two six sided dice and a cup that can not be seen through are needed to play. The object is to roll a higher score than the player before you. Players sit around a table and start the game going clockwise. When rolling the dice it is important not to let the other players see your roll by hiding it under the cup, as you are allowed to lie about the outcome. It is then up to the next player to decide if they believe you or not. If the next player believes you he rolls with out looking at the dice and has to beat your score. Scoring is done by creating a two digit number using the highest dice first, thus a 5 and a 4 become a 54. (Important Note: a number can beat itself, so, a 54 can beat a 54.) Doubles are different and can only be beat by the same double or a higher double. When a player does not believe the roller has the roll they claim, the player has the opportunity to challenge. A player challenges by lifting the cup and exposing the dice to the table. If the roller is lying the roller drinks, if the roller is telling the truth the challenger drinks. Once the challenge has been made and the dice have been seen the game continues where it left off with an open table. (Important Note: open table means no score to be beat.) No one is ever skipped in this game. The challenger rolls whether he had to drink or not.
If this sounds like a simple game, well, it is. There are, however, a couple of twists. The first is a set of special numbers. They are the three lowest numbers possible to be rolled. They are 21, 31, and 32.
When a player rolls a 21 they should, slyly, place their finger on the table. The last person to notice and also place their finger on the table will have to drink. This person is then allowed to challenge the roller, but only after they have had their drink. The roll reverts back to the next person in line after the challenge is over. (Important Note: it is not allowed to anticipate the finger. Anyone who jumps the gun and places their finger on the table before the roller has to drink.)
When a player rolls a 31 they expose the dice and everyone must drink. This is the only number that can not be lied about because it must be shown before everyone drinks.
When a player rolls a 32 they should send the dice back in the reverse order and the player who rolled before must beat their own roll. The player can challenge a 32 and if the roller is lying they drink but the order of play is still reversed with an open table.
One last Important Note. It is not allowed to pick the dice up off the table as someone may see what they are. The next roller must slide the dice off the table with the cup into their hand. More skilled players can sling the dice and cup off the table catching the dice with cup and slamming them down on the table. It is suggested that players practice this a bit before play because of one last rule. If a player drops one die on the floor they must drink once, two dice - two drinks, two dice and the cup - three drinks. If the player hits the floor they must sit out two rounds.
Special Numbers
21 - Finger on the Table
31 - Social Drink
32 - Reverse Order