But whatever makes them feel good about themselves and helps them sleep at night. Cue Anita Sarkeesian being brought up as asking for it. She's this generations Gloria Steinem as target practice for people who love to **** on feminists (guess what, folks, feminists have ALWAYS been **** on).
Apart from random sexist trolls or people just wanting to **** around with her because of their frustration at lack of actual debate from her, that is actually not the case.
Anita isn't "attacked" because she's a feminist, a female gamer or even because she's critiquing games from a feminist perspective. She's **** on because her videos are poorly researched, her critiques range from superficial whining to complaints a person would have if they hadn't played the game in the first place and cherry picking examples to show "sexism." Couple that with her raising thousands upon thousands of dollars for a kickstarter only to have such a bad production queue that her opponents, with far less supporters and money, outdid the amount of videos she produces over a year within a week and you have all the makings of someone who is hated. Not for their political views necessarily, but because of their actions.
Look, I'll show you. The latest in the Tropes Vs Women series.
Time stamp 00:41
The example she shows is from a game called Watchdogs if I'm not mistaken. In that game the character is operating to undermine the establishment and stealthily hack devices among other missions. The outfit which she claims is an "extreme" taken by devs to cover his butt is nothing more than a trenchcoat offering the character a more stealth like look.
1:03
She claims that the original Tomb Raider games draw attention to the posterior of Lara. Whilst I agree that the clothing serves no function and is unnecessary the graphics of said game are too ancient to offer the player any sense of aesthetic pleasure from the character. Unless you have a weird fetish for Polygon, that is. Furthermore the camera does not serve to "display" Lara, rather it tries to get the player to focus on the platform gameplay. She would know this if she actually played the game! And having grown up playing some of the earlier Tomb Raiders, I've never actually known ANY male get even slightly turned on by early Lara. Not even teenage boys! They were too busy actually playing the games.
1:30 From the gameplay which shows in her own damned video, Catwoman is not the focus of the camera, nor does the game attempt to draw the eyes of the player onto her. The camera, instead focuses on the landscape. Catwoman's "exaggerated" hip sway is actually a known characteristic of the long established character who uses her sexual wiles to overpower men. This is shown in multiple iterations of the character, from Comic Books to movies to TV shows. Oddly this is not really present in the Arkham games apart from cracking one liners. The hip sway is also a known "carry over" from when the character changes into Catwoman. Emphasizing the link with cats by having the character essentially walk and move in a very catlike manner. This is shown in the game by her fighting style, her ability to leap up onto ceilings and crawling across said ceiling as well as the floor. My it's as if Anita didn't bother to research at all.
2:15 Whilst I can't comment on some of the games mentioned as I didn't play them *ahem ahem ahem!* She does reference Byonetta as an example, conveniently ignoring that said fanservice in game is actually done in an over the top comedic way and even Bayonneta seems to be sarcastically aware of this. She also references a game called Lollipop Chainsaw. Which should already tell you about just how facetious the game actually is. Ironically enough, in the game if the player tries to get a good eyeful of the character's behind using the camera, the character will shield her buttocks with her hands and the game will give you a trophy calling you a "pervert." The game is done in a tongue in cheek manner and is done mostly for comedy. Context. Where is it, Nita?
2:22 Here she again references the design of Bayonnetta as proof that women are sexualised unnecessarily in contrast to men, (ignoring that the design is actually a power sexual fantasy of Bayonetta's designer, a woman!!) at which point she points to an original outfit from the Assassin's Creed franchise. Well, if she actually played the franchise like I have done she would know that the outfit she specifically references is actually unisex worn by both men and women in the game. This is actually seen in multiple installations of the game via flashbacks in future games like Revelations. Also many in game females also wear very covering uniforms. Like Evie from Syndicate. It's almost as if she's cherry picking or something. Notice how she ignores games with highly buff men which can serve as eye candy for the ladies? Kratos from God of War, hell in one of the Metal Gear games (I forget which one specifically, it's been a few years) you literally have a level where the male character is completely NUDE. GTA San Andreas has a feature where you can customize CJ. This includes having him play naked or in his underwear for most of the game and as buff as you would like him to be (after the tutorial first levels introduces this function. So after the third mission essentially.) The Saints Row franchise (especially 2 onward) has this function as well. Including the ability to not only play as either sex, but to literally customize the skin color of your player to your choosing.
Hell in Kane and Lynch 2 Dog Days, there's an entire level of the two gentlemen running around naked, with absolutely NO censoring of any parts. In contrast to where a lady was in a compromising position earlier but is actually shielded from her nakedness through censoring of body parts. And that's just from the top of my head.
2:55 Amusing that she references Devil May Cry of all things. If she played the franchise she would know that Dante is often used as fanservice for ladies, with his buff torso being on display in many levels.
3:08 She complains at not having the ability to see Batbutt in all it's glory. But if you notice in the gameplay footage (which is allegedly stolen from another user without being credited) the player is standing on a building. This makes the cape react to the environment ie wind. Which is why it's flapping around as the camera moves. Also the cape serves an in game function allowing the player to glide from building to building or perform combat maneuvers on unsuspecting thugs below. Also, I have played all of the Arkham games. No idea what she's talking about, you get all the Batbutt viewing all the time. Hell simply walking allows this. Besides you can unlock other costumes of Batman throughout the game and many don't exactly leave much to the imagination.
Also she references Uncharted 2 around 4:00 as an example of not drawing your eye to a male butt. But honestly, it's kind of defined in such a way that you kind of do notice it on the male character. At least I did, a heterosexual female.
And to be honest, of course male butts are different to female butts. They are usually differently shaped especially when toned (most if not all characters do extensive battle and/or acrobatic maneuvers which make for the idea that they would be in top physical form.)
4:20 I find this to be the most amusingly hypocritical aspect of the video. Here Anita chastises the games' portrayal of women as nothing more than sexual objects designed specifically to encourage players not to identify with or even recognize these characters as real people. Maybe she has a point. But that's exactly what she does by focusing so much on their clothing. She reduces highly popular characters like Bayonnetta and Lara Croft, characters with a large fan base not because of their looks but specifically their personalities, to skimpy tight clothing wearing female objects. She doesn't talk about the characteristics of these people, she ignores the large female fan base of all these characters (people who find these characters empowering, people who like that they are very sexual because it allows the female to have a power fantasy) and instead laments that they are nothing but "sex objects." Instead of looking into why males and females are portrayed the way they are in video games, relevant to the fantasies and aesthetics gamers generally have and why this is, she complains that advertising, notorious for it's use of sex or implied sex, uses implied sexuality to advertise it's games. Like for real, lady?
Also can I point out, that in order to show why Anita is not well liked, I had to have an entire discussion revolving around women's and men's butts. I mean I know there's many butt people of varying sexualities, but doesn't this strike anyone else as rather inane?