I don't need to.You've cited nothing.
I'm not the one making claims with certainty.
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I don't need to.You've cited nothing.
I have been. Something must be lost on me. It happens.You don't really read my posts, do you.
You do when a counter with citations is presented. I did my part. A claim was made, I countered the claim (which wasn't a good one being about video game violence but posting a study about video game addiction), furnished supporting evidence and you're making no real effort to support this faith-based hypothesis that ignores what science has shown us.I don't need to.
I'm not the one making claims with certainty.
You've only argued that the issue is settled,You do when a counter with citations is presented. I did my part.
Was that really necessary?What? You mean trying to reason with you?
No worries, I'm done now.
I would have thought you knew me better than that.You've only argued that the issue is settled,
& no new research will ever change your belief.
Yet there are so many indicators that suggest
you could be wrong, eg, military using video
games to train soldiers, other studies, relative
newness of great realism.
You have too much faith.
Separate vein @Aštra’el I'm guessing that's a no on being able to classify Cyberpunk 2077?
Bingo. The perspective designation of "First Person Shooter" has become a bit outdated as games have progressed, but it's stuck around despite a much broader scope of application. Every game has a number of classification points. For Cyberpunk 2077, this would be:I've played it. It's probably best described as an open-world first-person ARPG set in a dystopian late stage Capitalist future that h as fully gone off the rails in terms of viewing humans as commodity objects. I prefer Shadowrun over Cyberpunk as a setting, but that's neither here nor there.
Comparing games to tobacco is valid but in this context the contrast is guns. Gun advocates (other than you) are in denial about any possibility of deleterious effects and oppose any measures that could make the US safer through stricter gun laws. (Like those you suggested.) Therefore they point their fingers at any other possible cause - games being one of them. Not wanting to be used as scapegoats, gamers deny any responsibility. As long as the gun lobby isn't willing to play fair, I don't see why the gamers should.Games have improved in their realism. I'd expect
that older research wouldn't apply to newer games.
Gamers are in denial about any possibility of
deleterious effects. Just like smokers were sure
tobacco wasn't harmful....even doctors smoked.
I'm still waiting for you to classify Cyberpunk 2077. Is this game an FPS or an RPG?
It was laid out quite clearly above; to cut to it you're conflating perspective, genre, and playstyle. ARPG is the playstyle, not the perspective. The perspective is FPS. Of the games you listed:Action RPG.
Bingo. The perspective designation of "First Person Shooter" has become a bit outdated as games have progressed, but it's stuck around despite a much broader scope of application. Every game has a number of classification points. For Cyberpunk 2077, this would be:
Perspective: First-Person Shooter (FPS)
Gamestyle: Roleplaying Game (RPG) (often with an addition of nationality, e.g. J-RPG for Japanese Roleplaying Games such as Final Fantasy)
Genre: Science-Fiction / Futuristic Dystopia / Cyberpunk
The Elder Scrolls games are Fantasy FPS-RPG games, with a Third-Person Perspective option (though the games' play-spaces are not designed with this in mind). Far Cry: Primal is a Science-Fiction FPS-Combat/Survival game. Halo a Science-Fiction FPS Arena-style Combat game. Etc, etc.
Returning to where this came from; yes, there are FPS games out there without guns.
I go with your postos.I would have thought you knew me better than that.
Certainly, one can't draw certain conclusions byBut, it is a fact that Japan has media far more violent and deprived than America and yet they have a very low crime rate.
I'll continue to sit back & watchSo it's not likely any research will show violent media makes people violent. A bunch of countries have the same, or worse, violence in their media. But America is an outlier, as it is with many things (like the high incarceration rate).
Respectfully, this is where we disagree then. With the increased complexity in games, as I stated above FPS has expanded beyond guns being the point of focus, and more to the First-Person action perspective with guns and/or other weapons. While I don't think it's nearly inclusive of all games, on this list of FPS games, while admittedly most involve guns, you'll find such titles like Chronicles of Riddick which was heavy on hand-to-hand bladed combat, Cyberpunk 2077, Dead Island which featured a lot of crafted blade weapons to fight zombies, Dishonored and Dishonored 2 in which guns are exceptionally rare, instead focusing on blades and arcane powers, and even Super 3D Noah's Ark.While I agree that genre complexity has evolved, don't mistake my observation that CP2077 is from the first -person perspective to classifying it as an FPS.
I would not classify CP2077 (much less Elder Scrolls games) as an FPS at all. The "S" in "shooter" means the primary focus of the game is shooting with guns (or long range weapons if you want to be more generous). Call of Duty. Halo. Borderlands. Those are FPS games.
Just as I favor the right to own guns,Comparing games to tobacco is valid but in this context the contrast is guns. Gun advocates (other than you) are in denial about any possibility of deleterious effects and oppose any measures that could make the US safer through stricter gun laws. (Like those you suggested.) Therefore they point their fingers at any other possible cause - games being one of them. Not wanting to be used as scapegoats, gamers deny any responsibility. As long as the gun lobby isn't willing to play fair, I don't see why the gamers should.
you cannot defensibly say that I know nothing about video games.
You don't have to have a horse in the race to agree with research.I'll continue to sit back & watch
without a horse in this race.
No, that's not what's happening there. Truth be told I would much rather play Skyrim as a TPS. But the game is not built like that. Third-person perspective is an option, yes, but the game is built with a first-person perspective in mind. The games start you in first-person, the entire tutorial is in first-person, and you don't even get the option to switch to a third-person perspective until the tutorial is done. And again, even then the TPS functionality in TES and Fallout games are notoriously clunky and unwieldy.What you like to do in Skyrim- toggling into first person
Again, you're confusing Perspective with Playstyle. As well with the Fallout games, it is entirely arguable that the RPG elements (again, playstyle) are not more defining than getting power armor, a nuke launcher, and tromping around a post-apocalyptic nuclear wasteland.However… the RPG elements are far more defining.
Firstly yes, you do get customization options in many FPS titles. Games like Dead Island let you fully customize and upgrade your weapons - many of which are melee, and which are mechanically advantageous - and games like Dishonored heavily rely on character customization in regards to powers. Even games that are heavily gun-reliant like Borderlands have in-depth customization trees for your character abilities, as well as character customization options.In FPS, you don’t get that freedom. They are first and foremost, shooters- in first person- even if you can temporarily go into third person with the sword (like Destiny) or briefly use vehicles in combat (like Halo). It always reverts to shooting in first person perspective, and the core gameplay completely revolves around that.
Because it is. In the same way that Warhammer: Vermintide and Cyberpunk 2077 are also FPS games; it doesn't matter if it's spells and arrows or quickhacks being shot, and many FPS titles notably feature melee weapons along side projectiles.I’m not trying to be a genre nazi here, and I do not wish to argue about this forever. It just bewildered me that anyone would describe Elder Scrolls games as “First Person Shooters”.
With conflicting & insufficient current research,You don't have to have a horse in the race to agree with research.
Respectfully you sound like your mind is made up.With conflicting & insufficient current research,
I'll wait for the dust to settle. You're welcome
to have your mind mad up though.