Okay, so then you're acknowledging that the points you brought up aren't actually relevant to anything the rest of us are talking about. Kind of begs the question; why bring them up then?
Absolutely not. That thing I asked you not to do, right in this very quote? You're doing it.
You asked why and how I was using "scapegoat". I gave you an answer. Outside of my finger being pointed directly at Conservative politicians and TV personalities jumping on the anti-video game bandwagon, the only other times I have used that word is in this current vein of inquiry. So you pointing to the people in this thread, demanding to know if I'm saying
they're Conservatives, is wholly irrelevant.
I'm going to make an analogy: It's like an Evangelical source starting the "Satanic Panic" around Dungeons & Dragons, and then in 2020 a non-Christian soccer mom raises a storm about how D&D is a cult and it's encouraging kids to sacrifice babies or some nonsense. The reply is given of "Oh, no that was just some nonsense started by Evangelicals in the 80's, it's not
actually what's going on there." And then someone in your line of thought accuses that they're not addressing her points and assuming she's an Evangelical.
It doesn't matter who
here is or isn't a Conservative, it is
infamously a
Conservative talking point. The fact remains that every single time there's a mass shooting from some 20-something white kid, the gaming community braces for Tucker Carlson and his ilk (previously it was Sean Hannity and Bill O'Reilly) to start screaming vague accusations. It does matter quite a bit that the conversation has progressed significantly since I pointed to Conservatives in regards to this notion as a whole (
no, this is not me saying that point is irrelevant), and I'd be just tickled to hear any thoughts on quite literally anything else that I've said against the notion that FPS video games promote and instill violence, rather than two statements from the
very beginning of the thread.
Well the first one cited in this thread was from Harvard.
And I'm going to quote
@Debater Slayer here:
"The Harvard article is unrelated to the thread title, since it's about gaming addiction (which is unhealthy regardless of age) rather than the specific type of games being played. It's also worded tentatively due to the lack of sufficient evidence for some of the correlations and concerns mentioned therein."
And he's right. That "article" comes to us from Peter Grinspoon, MD, a medicinal marijuana specialist, discussing the physical and psychological effects of
addiction in relation to video games.
Next one was from the APA, the American Psychological Association.
Citing a study done by Craig A. Anderson, Ph.D., who was funded by the National Institute on Media and the Family. The same organization that made the wild claim that video games were promoting cannibalism in the form of zombie-related games, and in 2005 received a "failing" rating by the ESRB, citing inaccuracies, incomplete and misleading statements, omission of material facts, flawed research, and elevating its political and media agenda over their stated concerns for consumer welfare.
The next article was citing a study lead by "a social psychologist at Dartmouth College . . . the study team pooled data from 24 previous studies data from 24 previous studies".
A study that was
almost immediately called into question.
"In the Dartmouth study, the authors conducted a meta-analysis of studies of youth to see to what degree violent video games contributed to physical aggression. When most people hear that researchers investigated something like “overt physical aggression” they might assume they examined things like actual physical aggression – aggravated assaults, fights, or even homicides. However, in the meta-analysis they focused on studies of youths self-reports of behaviors or thoughts which most people would not necessarily consider to be particularly dangerous. For example, numerous studies included in their analysis examined responses to items such as 'I have become so mad that I have broken things' and 'If I have to resort to violence to protect my rights, I will.' "
That rebuttal even goes on to note that
"Even when violent video games like Grand Theft Auto
are released there are observable decreases in homicides and assaults. Such findings have been replicated by criminologists, psychologists, and economists at different universities while taking into account numerous potential other variables."
So an article that's completely irrelevant to video games and violence, a study done with
heavy political bias, and a study that misrepresented the findings and was statistically rebutted very shortly after being published.
I think "inspire" is the wrong word. I think it's more that these games normalize the action of pointing a weapon at someone and pulling a trigger.
"Someone" being...? At best you'd have an argument for violence against innocents from games like
GTA, yet even that doesn't
normalize it, and rather punishes that kind of behavior even in-game by invoking a response by law enforcement. Games like
Call of Duty pit you against enemy combatants and international terrorists, while games like
DOOM have you fighting
demons and games like
Halo have you fighting aliens.
Hardly what I would call "immersive". If someone is unable to discern reality from the portrayed events of fiction and fantasy, then that is flatly a fault on the individual, not the game itself.
Depends on which part of it were talking about. The pointing the barrel at someone and pulling the trigger part is obviously there.
Pointing while not aiming whatsoever. Real life doesn't have a reticule. And even the mechanics of Aim Down Sight (ADS) are wildly unrealistic as trying to fire a gun that way is going to result in a broken nose and a serious concussion, regardless if you actually
hit anything.