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First person shooter video games

The Kilted Heathen

Crow FreyjasmaðR
A young kids get into their game. They get obsessed with them. Its cool, etc.
Its like trying stunts seen on movies. Some sometimes have to try it in real ife.
Obsession isn't training. A controller doesn't have the weight of a gun. Controller vibration is nowhere near the force of recoil. Hell, even reloading in these games isn't realistic. Do you have any support for the hyperbole of "they get obsessed and have to try it in real life"?
 

We Never Know

No Slack
Obsession isn't training. A controller doesn't have the weight of a gun. Controller vibration is nowhere near the force of recoil. Hell, even reloading in these games isn't realistic. Do you have any support for the hyperbole of "they get obsessed and have to try it in real life"?

"Obsession isn't training"
Who said its is? Oh you assumed that
 

The Kilted Heathen

Crow FreyjasmaðR
You're the one pointing to virtual training as on-par with video games, and then saying that kids get obsessed with their video games and have to "try it for real". Can you back that up at all?
 

We Never Know

No Slack
You're the one pointing to virtual training as on-par with video games, and then saying that kids get obsessed with their video games and have to "try it for real". Can you back that up at all?

No. You are the one assuming I said that virtual training is on par with video games.

Show we I said "virtual training is on-par with video games".

You can't. That's your assumption and lack of understanding.
 

The Kilted Heathen

Crow FreyjasmaðR
No. You are the one assuming I said that virtual training is on par with video games.

Show we I said "virtual training is on-par with video games".

You can't. That's your assumption and lack of understanding.
Also you:
Some military are virtual trained. But its just a game.
Lmao. Virtual pilot training is equivalent to a video game. But I'm sure you know more than I do :D.
You must be a ultracrepidarian
Virtual training is equivalent to a video game. Its used for a virtual experience.

That last one's not thirty minutes ago.

So, would you now care to back up that kids get so into their video games that they have to act out that violence in real life?
 

The Kilted Heathen

Crow FreyjasmaðR
And I stand by my statement the military uses virtual reality in training.]
A point that has not been objected to, and I stand by that you have no actual point here. You're just throwing out red herring after red herring like a manic fishmonger.

Well, this has been... "fun" isn't the right word. It's fun in the same way popping pimples is fun. But it's been something. I'm going to go back to playing video games.
 

We Never Know

No Slack
A point that has not been objected to, and I stand by that you have no actual point here. You're just throwing out red herring after red herring like a manic fishmonger.

Well, this has been... "fun" isn't the right word. It's fun in the same way popping pimples is fun. But it's been something. I'm going to go back to playing video games.

Yep. Go back to your fantasy of the game world.
Many live there.
 

Shadow Wolf

Certified People sTabber & Business Owner
What would you know about military training?

Please give me your expertise in the military fields and training you have experience in.
I need none at all to know they don't train you to be able to take a bullet like a video game character. It's impossible to do so. They also don't train them under the assumption that if they are killed (after taking more bullets than a human can) they'll just respawn in a few seconds.
A $100 billion speaks wonders
1 trillion says more.
That says nothing.
 

We Never Know

No Slack
I still hold that first person shooter games shouldn't be played by kids. Sadly parents buy the kids the games, put them in their room to keep them out of their hair.

Heck when I play car games with my grandkids, the next time I'm driving it crosses my mind to drive a little faster, etc, but as a stable(ok somewhat stable :D) adult I know better.

IMO the games main purposes are giving the perspective of using guns and shooting people.

First-person shooter games are a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space.

Though more study is needed this is something to think about


Gaming Causes Poor Emotional Regulation

"One of the biggest negative effects of video games can lead you to struggle with regulating your emotions properly. Studies show that people diagnosed with Internet gaming disorder are more likely to be aggressive, depressed, and anxious.

The main mechanism that leads to those comorbidities is their inability to regulate and control their emotions, such as anger, sadness, fear, or other emotions"

Video Games and Mental Health: How Gaming Affects Your Mental Health.


The health effects of too much gaming

"Gaming has also been associated with sleep deprivation, insomnia and circadian rhythm disorders, depression, aggression, and anxiety, though more studies are needed to establish the validity and the strength of these connections. There has also been concern that exposure to the extreme violence that is commonly found in video games can desensitize teens and young adults to such violence, causing emotional problems and even leading to young people committing acts of violence."


The health effects of too much gaming - Harvard Health

I just realised even when asked a few times, no one has yet answered....

Isn't the soul purpose of FPS games to use guns to kill as many people as needed/possible, but that it is also for the player to get a somewhat virtual view of using guns to kill many people?
 

Quagmire

Imaginary talking monkey
Staff member
Premium Member
No, I am not. You seem to be trying very hard to make it as though that's what I'm saying or doing; please stop doing that.

Okay, so then you're acknowledging that the points you brought up aren't actually relevant to anything the rest of us are talking about.

Kind of begs the question; why bring them up then?

Where do the studies come from?

Well the first one cited in this thread was from Harvard.

Next one was from the APA, the American Psychological Association.

The next article was citing a study lead by "a social psychologist at Dartmouth College . . . the study team pooled data from 24 previous studies data from 24 previous studies".

That was just from the first page of this thread.

I'm sure there are more studies and I'll see if I can find a few.

But I'm guessing none of them were conducted by the NRA or the GOP.

Why is it brought up any time there's ever a shooting and the shooter just happened to be a 20-something who also incidentally played the most common video games?

Is it?

Every time this sort of thing happens Fox Entertainment would rather scream about how video games are corrupting the youths, rather than address clear rampant mental health issues that our nation has.

I'm also guessing that nobody whose chimed into this thread so far works for FOX.

For that matter, I doubt that anybody in this thread so far us all that influenced by what goes on on FOX.

Note the quotation marks, please.

Where does the quote come from?

Okay so let's take it back to the beginning.

What about First-Person Shooter games that don't feature guns? Do those inspire mass shootings as well?

I think "inspire" is the wrong word. I think it's more that these games normalize the action of pointing a weapon at someone and pulling a trigger.

And when I hear the word 'shooter' I think gun.

I don't think we have to worry too much about anyone walking into a shopping mall and blowing people away with a level 20 mage staff.

What about Third-Person Shooter games where the perspective is over the shoulder; do those inspire violence and debauchery to be carried out in the real world?

No idea, but to offer a mostly uninformed guess I would say probably less so, since those games are less immersive.

How about the fact that none of these games, not a single one, reflect how it is to actually wield a gun,

Depends on which part of it were talking about. The pointing the barrel at someone and pulling the trigger part is obviously there.

nor properly prepare or convey how to safely and effectively fire one to the person playing the game?

Probably not, but I don't think too many mass shooters are all that worried about gun safety.

Hardly a "Mass Murder Training Simulator" if it doesn't teach anything.

Well, certainly not as effective as the Mass Shooter training courses offered by most community colleges, but I think the ease of access probably helps make up for that.
 
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Shadow Wolf

Certified People sTabber & Business Owner
Isn't the soul purpose of FPS games to use guns to kill as many people as needed/possible, but that it is also for the player to get a somewhat virtual view of using guns to kill many people?
Actually, in the point in the Metal Gear Solid games is to kill as few people as possible (your score at the end will even have points deducted for every enemy killed that wasn't necessary, like bosses). The guy who makes these games, Hideo Kojima, is a very strong proponent of pacifism and strongly anti-war and anti-violence, with the game frequently criticizing those who do glorify war and war heroes.
Sometimes, like with Bioshock, it's to tell a story and it legit pulls from many philosophers to drive its story (the first one is heavily influenced by Rand, the second one Marx).
And, no, you don't get a virtual view of using guns and I have never played a game that does make shooting a gun seem realistic.
 

Saint Frankenstein

Here for the ride
Premium Member
I just realised even when asked a few times, no one has yet answered....

Isn't the soul purpose of FPS games to use guns to kill as many people as needed/possible, but that it is also for the player to get a somewhat virtual view of using guns to kill many people?
Probably not the games that are currently available. They're not that realistic. The most realistic shooter games are tactical shooter/sniper games like Sniper Elite, where you have to adjust for bullet drop and wind direction at harder settings, but those aren't the most popular shooter games and are more about strategy and tension. Enjoyment of more realistic shooting games isn't about just blood and gore.

You also have to understand that in such games, you're usually playing as a bad *** soldier or some such who is obliterating evil Nazis, commies, terrorists, evil aliens, demons, more messed up gangs, etc. generally. Who doesn't want to be a hero fighting through a blood-soaked battle. I think that's a normal scenario to be entertained by in fiction.
 

Shadow Wolf

Certified People sTabber & Business Owner
You also have to understand that in such games, you're usually playing as a bad *** soldier or some such who is obliterating evil Nazis, commies, terrorists, evil aliens, demons, more messed up gangs, etc. generally. Who doesn't want to be a hero fighting through a blood-soaked battle. I think that's a normal scenario to be entertained by in fiction.
And a lot of the times is a parody and satire if the big muscled, bad *** Rambo like soldiers taking out legions of Nazis and aliens and alien Nazis like its some 80s action flick with a gun that makes everything blow up and that somehow never runs out of ammo.
 

SomeRandom

Still learning to be wise
Staff member
Premium Member
Shoot someone with a spell and have them shoot you with a gun. Who do you think will fare best?
It’s a video game, my friend. Fictional.
The effects of the spells are dependant upon the lore established by the creators. As are the effects of any guns used in video games. FPS games aren’t the equivalent of actually shooting a person in real life. You’re not actually reloading, you don’t experience the “kickback” of a real gun, you’re not dodging enemies like James Bond and the bullets used are far more meaningless in various games. Because they’re often without real actual weight, if that makes sense?
An FPS is not military training. It’s fiction
And, I will also add to the chorus of objecting to virtual training being the same as an FPS.
If that were the case then the James Bond Franchise is the equivalent of teaching folks how to be MI6 agents
 
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Revoltingest

Pragmatic Libertarian
Premium Member
Any solutions?
I've offered plenty on RF.
Although they aren't solutions that cure
the problem...just some improvement,
eg, requiring...
Secure storage
More training
Mental health care
Allowing more trained people to carry concealed in places with risks.
 

Shadow Wolf

Certified People sTabber & Business Owner
And neither does it establish that
violent video games don't foment
real world violence.
I posted links of current studies showing those games aren't fueling real world violence, especially when you consider other countries that have the same games but not the violence.
Or, Japan. They have media to kill American Prudely Puritans of freight and shock with the violence, sexual content and sexual violence yet Japan is regarded as the safest nation on the planet. Just don't let any tentacles touch you because the gods don't even know where they've stuck them.
 

Revoltingest

Pragmatic Libertarian
Premium Member
I posted links of current studies showing those games aren't fueling real world violence, especially when you consider other countries that have the same games but not the violence.
Or, Japan. They have media to kill American Prudely Puritans of freight and shock with the violence, sexual content and sexual violence yet Japan is regarded as the safest nation on the planet. Just don't let any tentacles touch you because the gods don't even know where they've stuck them.
I don't recall any links proving your claim.
One even suggested otherwise.
But then, there is...
Some Evidence That Violent Video Games Reduce Actual Violence - Freakonomics
So I find it impossible to take a stand either way.

You young whippersnappers & yer games,
believing with too much faith the there are
no deleterious consequences.
But worry not...I wouldn't want them to be
censored. Even if they turn you into a
twitchy threat to society, I wouldn't ban'm.
 
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