No, I am not. You seem to be trying very hard to make it as though that's what I'm saying or doing; please stop doing that.
Okay, so then you're acknowledging that the points you brought up aren't actually relevant to anything the rest of us are talking about.
Kind of begs the question; why bring them up then?
Where do the studies come from?
Well the first one cited in this thread was from Harvard.
Next one was from the APA, the American Psychological Association.
The next article was citing a study lead by "a social psychologist at Dartmouth College . . . the study team pooled data from 24 previous studies data from 24 previous studies".
That was just from the first page of this thread.
I'm sure there are more studies and I'll see if I can find a few.
But I'm guessing none of them were conducted by the NRA or the GOP.
Why is it brought up any time there's ever a shooting and the shooter just happened to be a 20-something who also incidentally played the most common video games?
Is it?
Every time this sort of thing happens Fox Entertainment would rather scream about how video games are corrupting the youths, rather than address clear rampant mental health issues that our nation has.
I'm also guessing that nobody whose chimed into this thread so far works for FOX.
For that matter, I doubt that anybody in this thread so far us all that influenced by what goes on on FOX.
Note the quotation marks, please.
Where does the quote come from?
Okay so let's take it back to the beginning.
What about First-Person Shooter games that don't feature guns? Do those inspire mass shootings as well?
I think "inspire" is the wrong word. I think it's more that these games normalize the action of pointing a weapon at someone and pulling a trigger.
And when I hear the word 'shooter' I think gun.
I don't think we have to worry too much about anyone walking into a shopping mall and blowing people away with a level 20 mage staff.
What about Third-Person Shooter games where the perspective is over the shoulder; do those inspire violence and debauchery to be carried out in the real world?
No idea, but to offer a mostly uninformed guess I would say probably less so, since those games are less immersive.
How about the fact that none of these games, not a single one, reflect how it is to actually wield a gun,
Depends on which part of it were talking about. The
pointing the barrel at someone and pulling the trigger part is obviously there.
nor properly prepare or convey how to safely and effectively fire one to the person playing the game?
Probably not, but I don't think too many mass shooters are all that worried about gun safety.
Hardly a "Mass Murder Training Simulator" if it doesn't teach anything.
Well, certainly not as effective as the Mass Shooter training courses offered by most community colleges, but I think the ease of access probably helps make up for that.