Father Heathen
Veteran Member
What about them?
Seriously?
Like the "virtual prostitute", they too get no characterization and only exist as objects for the player's satisfaction.
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What about them?
I'm saying, a representation of a body part cannot be objectifying. As the body part is effectively an object.
A representation of a character which reduces the character to said body part, is objectifying.
You didn't: it was a statement that we don't need it in regards to the topic. If people think the objectification of women in media is bad today, if we try to censor and filter it then this issue will only become worse as it becomes a "forbidden fruit" and adds incentive to create such material that is suddenly in higher demand and pushing boundaries and limits in some pretty nasty ways once such things go "under the radar."Where did I advocate censorship?
My comment there was sarcasm, playing off the general vibe that I'm getting off my Facebook feed. A woman directed it, so anything that's paralleled to the same things that crowd (the people hailing WW as Wonderwomanful) criticizes "isn't the same thing."Just because it was directed by a woman doesn't mean it is not sexist against women.
The entire game is there for the sole purpose of a players sordid satisfaction. Furthermore the GTA games do have powerful and/or highly relevant women characters, so to act like every female character in the game is a prostitute is a gross misrepresentation of the social dynamics within the game itself. For every prostitute non-playing-character (NPC) strutting around, there are a dozen NPC male characters - though for GTA it's more accurate to call them caricatures - acting like complete douchy a**es. Point being: just because the NPC is a woman doesn't mean she needs a background story and a huge role in the game - they're NPC's for a reason.The problem is that said prostitutes characters are solely for the purpose of the players satisfaction.
On the other hand, it's funny you should mention this. In GTA V, if a prostitute likes the character enough (i.e. if they're tipped well and not assaulted,) you can get their phone number and have more personal relations with them. Prostitutes will even remember characters, and call them by name.If the prostitutes had any sort of characterization my stance might change.
The Fable is good game to further develop this statement. The town character/NPCs have no real purpose except to interact in ways that please you. Bully them, play with them, dance with them, flip them off, slaughter them, or shower them with gifts. They exist for you to have fun with, however you want to have fun with them (including sex). In GTA, prostitutes, police, gangsters, and regular civilians are nothing more than play things to use and abuse.Like the "virtual prostitute", they too get no characterization and only exist as objects for the player's satisfaction.
Then the argument could be made that said characters are also objectified. However the role of serialization of males generally functions differently than female objectification because games are generally marketed towards men. Although this is not an absolute.
I don't understand why this is being brought up to me though. Feel I'm hypocritical?
I don't see a bias in acknowledging and pointing out that both women and men characters are portrayed as/used as objects in video games. To say the portrayal of women is a problem, then it logically follows that it is damaging for men as well because it helps to perpetuate the "macho culture" that men are expected to live up to. Or you could take it to reinforce the "culture of me" where the player comes first in anything and everything.Lastly, your statement about male characters existing only as gun fodder ("what about them?") is very telling to your bias.
Seriously?
Like the "virtual prostitute", they too get no characterization and only exist as objects for the player's satisfaction.
When the entire point of the character is sexual satisfaction for the opposite sex, I would say it's objectifying.
I would actually like you to pull out screenshots of men in games who are only there to be sexy.But men aren't? Do I need to pull out the screenshots?
I'm not sure you understand what "objectification" means. Objectification is when you take a person, but you reduce that person down to purely physical attributes and limit expressions of individuality or personality in order for the viewer to see them as merely physical objects without agency or function beyond "I am here for you to look at me". In short, it's reducing a human being to an object. Dildos and vibrators aren't people - they're literally JUST objects. How, exactly, are they objectifying?Well I sure hope you are against any kind of Dildo or Vibrator. They objectify the Penis to quite an extent.
This is a childish oversimplification of the issue. Please learn more about what objectification and feminism actually are.This is why current gen Feminism is insane.
Half naked man in a video game: Okay
Half naked woman in a video game: SEXISM
Vibrators or Dildos: Empowerment!
Artificial Vagina sextoys: Objectifying!
Talking and doing.So I'm confused.
Some feminists (and others) complain when video game producers create women figures wearing scanty clothes or are near nude. They say this is sexualisation and sexism.
However, when people lately complained that Wonder Woman is dressed like a bit of a **** the same feminists turned around and said it's empowering and that women should be able to show off their bodies.
What's the difference?
Oh yes. You're entirely correct. Since a group of pixels is not a person and is only a representation, nothing bad can come out of said representation.
So, of course. Since these are just pixels (and not people).
NOTHING BAD could possibly come out of this representation of people. Right.
I would actually like you to pull out screenshots of men in games who are only there to be sexy?
I'm not sure you understand what "objectification" means. Objectification is when you take a person, but you reduce that person down to purely physical attributes and limit expressions of individuality on personality. It's reducing a human being to an object. Dildos and vibrators aren't people - they're literally JUST objects.
This is a childish oversimplification of the issue. Please learn more about what objectification and feminism actually are.
So you don't think it's reasonable for a woman who would otherwise enjoy playing, say, a GTA game to be put off by the depiction of women in the game? Whether you accept it or not, the depiction of various groups in games can act as a barrier to people who would otherwise be interested in playing them, and telling such people "Too bad, buy something else" is just dodging the issue. Furthermore, what about the effect such depictions have on the people the games are aggressively sold to? If you have games companies advertising most of their games to young men, and those companies almost uniformly portray women in simple, objectified or passive roles, this can have a knock-on effect on the perception of women among that group. At best, it can act as enablement of negative attitudes towards women and normalizing of misogynistic tendencies - something we've already seen, in a very public fashion, to be a serious problem in the modern gaming community.I can understand females not enjoying entertainment aimed at males, and if every single video game was like that there might be a point, but there are a plethora of genres aimed at all sorts of audiences. As with any other form of entertainment, people can simply not buy or play titles that they personally find offensive. Of course, some people have this annoying desire to impose their own morals and sensibilities upon others.
And yet that's the line of reasoning seen since the advent of the Anita.
I don't understand why people get so in a fuss about criticism.
If someone made a pro-nazi game I would call it anti-semetic.
If someone made a blatantly misogynistic game I would call it sexist.
That would be "imposing" my morals onto other people's games.
What's wrong with that exactly?
Before someone responds to this, I don't think that these two examples are the same as what's being discussed. Just explaining why I think "imposing" moral values onto media isn't a bad thing.
In fairness Wonder Woman doesn't really need the armour. She's basically invulnerable.Granted she is a comic book character, but why should her body be exposed? It makes no sense. It's the same way in many fantasy games. Women's costumes or "armor" aren't even functional except as eye candy.
So when you said you had screenshots of male characters in games that were only there to look sexy, you lied?This is a ridiculous premise for many reasons.
1. I am a woman. I find men sexually attractive. Someone like Kratos is somewhat appealing to me. Big shocker...
2. Most women in video games aren't just there to look good. Prostitutes like in GTA are randomly spawned like the good little creeps they are. Its just that they don't try to kill you.
Widening the goal posts. The original suggestion was "Sometimes the women in a game are only there to be sexy". There are plenty of examples of games where this is true - but most of those women aren't often named characters. I can give you lots of examples where, beyond physical attributes, the female characters are incredibly thin on the ground in terms of personality, and these include the entire female cast of Dead or Alive and Soul Calibur (and plenty of other fighting games).So who are the actual female characters (you know, with a name) who are only there as eye candy?
If you think the main concern is purely about modes of dress, you are not capable of debating this subject maturely.Because there are kinda more half naked men in video games than women and just because you are not attracted to men...
They are representations of people. The image you see on a film screen isn't a real person - it's just a projection of light - but it represents people and is supposed to reflect a real person.That's the funny thing: Video game characters are neither people nor objects.
You're not educated enough to tell me that.And yet that's the line of reasoning seen since the advent of the Anita.